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Hi! Thanks so much for this opportunity

I’m really looking forward to being part of a great team and creating awesome things together!

If there isn't a match or I don't get the position, I would really appreciate any feedback on how I can improve or what might not have aligned well. I'd love the opportunity to grow and be a better fit in the future!

LETS GO

Spaceship Unreal

07/08/2024

BREAKDOWN

Handled lighting composition, and implemented the spaceship model and texture.

created a skybox and Earth shader

Independently created the cinematic animation based on a reference

Skills & Achievements:

  • Unreal Engine proficiency
  • Shader development
  • Material creation
  • Asset integration
  • Cinematic animation
  • 3D scene composition
  • Self-directed learning
  • Creative application of technical skills
  • Particle system manipulation
  • Use of Unreal's sequencer for animation
  • Program experience

    No items found.

    PORTFOLIO

    Technical Artist • Unity Development • Level Designer

    mori basson

    Hi, I’m Mori Basson! With over 4 years of experience as a Technical Artist and game development professional, I’ve had the pleasure of working in Unity3D, optimizing assets, and improving workflows for smoother game production. I’m passionate about problem-solving and collaboration, always aiming to streamline processes and enhance team efficiency. My background spans creating innovative pipelines, reducing load times, and teaching future developers the ins and outs of Unity and C#. I love diving into creative challenges and working with like-minded teams to deliver great gaming experiences.

    CONTACT ME

    Feel free to contact me via email at moribasson@gmail.com or connect with me on LinkedIn.
    Thank you!