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Hi! Thanks so much for this opportunity

I’m really looking forward to being part of a great team and creating awesome things together!

If there isn't a match or I don't get the position, I would really appreciate any feedback on how I can improve or what might not have aligned well. I'd love the opportunity to grow and be a better fit in the future!

LETS GO

Smash Cup

Springames (10/2021 - 01/2024)

BREAKDOWN

Implemented UI, developed characters (including rigging, texturing, modeling, and animations), optimized assets, ensured interactive and responsive UI, and established database connectivity.

Created screen UI, implemented assets from artwork, and optimized them for performance

Integrated arenas into the game, designed bot venues, implemented arena assets into the company's system, and created materials for each object.

Created VFX for each hero character during matches, implemented and optimized VFX, and developed assets using Substance Designer and Photoshop.

Created game modes using the company's existing system, responsible for setting up modes like 2v2, 1v1, etc.

Skills & Achievements:

  • Implemented a streamlined asset management system, reducing load times by 40% within 3 months and enhancing overall player experience.
  • Identified and resolved cross-departmental bugs, improving game stability by 5% in 6 weeks.
  • Streamlined the asset integration process between art and development teams, resulting in a 20% reduction in cross-team bottlenecks within one quarter.
  • Actively involved in bug fixing and detection, ensuring smooth gameplay and user experience.
  • Created shaders for VFX, enhancing visual appeal and performance.
  • Developed custom tools to streamline development processes and improve team efficiency.
  • Contributed to level design, creating engaging and balanced game environments.
  • Participated in game design, helping to shape gameplay mechanics and features.
  • Implemented and managed database systems for game data.
  • Handled asset implementation across various categories (UI, Models, Textures, Sprites, Rigs, Characters), ensuring seamless integration into the game.
  • Improved game performance through optimization of various assets (UI, Models, Textures, Sprites, Rigs, Characters).
  • Led the development of specific features, demonstrating project management skills.
  • Utilized Git for version control and collaborative development.
  • Performed 3D modeling and texturing tasks as needed, showcasing versatility in asset creation.
  • Proactively sought feedback from team members to improve professional communication skills.

Programs experience

No items found.

PORTFOLIO

Technical Artist • Unity Development • Level Designer

mori basson

Hi, I’m Mori Basson! With over 4 years of experience as a Technical Artist and game development professional, I’ve had the pleasure of working in Unity3D, optimizing assets, and improving workflows for smoother game production. I’m passionate about problem-solving and collaboration, always aiming to streamline processes and enhance team efficiency. My background spans creating innovative pipelines, reducing load times, and teaching future developers the ins and outs of Unity and C#. I love diving into creative challenges and working with like-minded teams to deliver great gaming experiences.

CONTACT ME

Feel free to contact me via email at moribasson@gmail.com or connect with me on LinkedIn.
Thank you!