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Hi! Thanks so much for this opportunity

I’m really looking forward to being part of a great team and creating awesome things together!

If there isn't a match or I don't get the position, I would really appreciate any feedback on how I can improve or what might not have aligned well. I'd love the opportunity to grow and be a better fit in the future!

LETS GO

Remake Donkey Kong

2021

BREAKDOWN

Develop character movement mechanics and gameplay systems, design levels, implement assets, apply post-processing effects, and create visual scenes

Developed climbing mechanics.

Trigger a hit effect that causes the object to explode when the player strikes it with a hammer

Item Collection

Handling the effect that slows the player down

SKILLS & ACHIEVEMENT

  • Game Development: Successfully created a platformer game from concept to completion.
  • Collaborative Storytelling: Collaborated with a teammate to shape the game's narrative and overall vision.
  • Mechanics Implementation: Developed and incorporated a range of gameplay mechanics.
  • UI Design: Designed and implemented interactive user interface components.
  • Scripting Proficiency: Wrote scripts to manage triggers, events, and in-game interactions.
  • Cinemachine Expertise: Set up and operated Cinemachine for dynamic camera movement.
  • Prefab Management: Efficiently created and utilized various prefabs throughout the project.
  • Iterative Development: Improved game features based on continuous feedback and iterations.
  • Structure Design: Acquired skills in building effective game structures from fundamental shapes.
  • Asset Integration: Successfully incorporated team members' assets into the game.
  • Version Control: Developed proficiency in Git for streamlined collaborative development.
  • Naming Conventions: Maintained consistent naming conventions for assets and game objects.
  • Scene Optimization: Constructed optimized hierarchies within game scenes to enhance performance.
  • Project Organization: Organized project folders and categorized assets for easier access.
  • Problem-Solving: Overcame development obstacles through perseverance and learning from mistakes.
  • Teamwork: Worked collaboratively with a classmate to achieve a unified final product.

Program experience

No items found.

PORTFOLIO

Technical Artist • Unity Development • Level Designer

mori basson

Hi, I’m Mori Basson! With over 4 years of experience as a Technical Artist and game development professional, I’ve had the pleasure of working in Unity3D, optimizing assets, and improving workflows for smoother game production. I’m passionate about problem-solving and collaboration, always aiming to streamline processes and enhance team efficiency. My background spans creating innovative pipelines, reducing load times, and teaching future developers the ins and outs of Unity and C#. I love diving into creative challenges and working with like-minded teams to deliver great gaming experiences.

CONTACT ME

Feel free to contact me via email at moribasson@gmail.com or connect with me on LinkedIn.
Thank you!