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Hi! Thanks so much for this opportunity

I’m really looking forward to being part of a great team and creating awesome things together!

If there isn't a match or I don't get the position, I would really appreciate any feedback on how I can improve or what might not have aligned well. I'd love the opportunity to grow and be a better fit in the future!

LETS GO

Puppetshow

2021 (2 month of working)

BREAKDOWN

Implemented and optimized assets, created shaders, baked lighting, combined dynamic and baked lighting, worked with Unity's HDRP engine, created VFX, and developed all gameplay mechanics scripts (including movement, triggers, collisions, scene integration, interactive UI, rigging, and animations).

Handled level design, lighting, and game design.

Implemented the character and created a movement script with physics

Skills & Achievements:

  • Game Development: Successfully created a platformer game from concept to completion.
  • Collaborative Storytelling: Co-created the game's story and direction with a teammate.
  • Mechanics Implementation: Developed and integrated various game mechanics.
  • UI Design: Created interactive user interface elements.
  • Scripting Proficiency: Wrote scripts for triggers, events, and world interactions.
  • Cinemachine Expertise: Set up and managed cinemachines for dynamic camera control.
  • Prefab Management: Effectively worked with and created prefabs.
  • Iterative Development: Improved game elements through continuous feedback and iteration.
  • Structure Design: Learned to build efficient game structures, starting from primitives.
  • Asset Integration: Successfully implemented assets created by team members.
  • Version Control: Gained experience using Git for organized collaborative development.
  • Naming Conventions: Consistently applied naming conventions to assets and game objects.
  • Scene Optimization: Built optimized hierarchies within game scenes.
  • Project Organization: Effectively organized project folders and categorized assets.
  • Problem-Solving: Overcame development challenges through persistence and learning from mistakes.
  • Teamwork: Successfully collaborated with a classmate to create a cohesive final product.

Program experience

No items found.

PORTFOLIO

Technical Artist • Unity Development • Level Designer

mori basson

Hi, I’m Mori Basson! With over 4 years of experience as a Technical Artist and game development professional, I’ve had the pleasure of working in Unity3D, optimizing assets, and improving workflows for smoother game production. I’m passionate about problem-solving and collaboration, always aiming to streamline processes and enhance team efficiency. My background spans creating innovative pipelines, reducing load times, and teaching future developers the ins and outs of Unity and C#. I love diving into creative challenges and working with like-minded teams to deliver great gaming experiences.

CONTACT ME

Feel free to contact me via email at moribasson@gmail.com or connect with me on LinkedIn.
Thank you!